#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "softfloat.h"
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◆ ui32_to_f64()
Definition at line 42 of file ui32_to_f64.c.
43{
47
49 uiZ = 0;
50 } else {
52 uiZ =
54 }
56 return uZ.f;
57
58}
const GenericPointer< typename T::ValueType > T2 T::AllocatorType & a
#define packToF64UI(sign, exp, sig)
#define softfloat_countLeadingZeros32