#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "softfloat.h"
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◆ ui32_to_f32()
Definition at line 42 of file ui32_to_f32.c.
43{
45
47 uZ.ui = 0;
48 return uZ.f;
49 }
50 if (
a & 0x80000000 ) {
52 } else {
54 }
55
56}
const GenericPointer< typename T::ValueType > T2 T::AllocatorType & a
float32_t softfloat_roundPackToF32(bool, int_fast16_t, uint_fast32_t)
float32_t softfloat_normRoundPackToF32(bool, int_fast16_t, uint_fast32_t)