virtual IResultCapture * getResultCapture()=0
virtual IRunner * getRunner()=0
virtual IConfigPtr const & getConfig() const =0
virtual void setResultCapture(IResultCapture *resultCapture)=0
virtual ~IMutableContext()
virtual void setConfig(IConfigPtr const &config)=0
friend void cleanUpContext()
friend IMutableContext & getCurrentMutableContext()
virtual void setRunner(IRunner *runner)=0