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f128_roundToInt.c
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1
2/*============================================================================
3
4This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
5Package, Release 3e, by John R. Hauser.
6
7Copyright 2011, 2012, 2013, 2014, 2017 The Regents of the University of
8California. All rights reserved.
9
10Redistribution and use in source and binary forms, with or without
11modification, are permitted provided that the following conditions are met:
12
13 1. Redistributions of source code must retain the above copyright notice,
14 this list of conditions, and the following disclaimer.
15
16 2. Redistributions in binary form must reproduce the above copyright notice,
17 this list of conditions, and the following disclaimer in the documentation
18 and/or other materials provided with the distribution.
19
20 3. Neither the name of the University nor the names of its contributors may
21 be used to endorse or promote products derived from this software without
22 specific prior written permission.
23
24THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
25EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
26WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
27DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
28DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
29(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
30LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
31ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
35=============================================================================*/
36
37#include <stdbool.h>
38#include <stdint.h>
39#include "platform.h"
40#include "internals.h"
41#include "specialize.h"
42#include "softfloat.h"
43
45 f128_roundToInt( float128_t a, uint_fast8_t roundingMode, bool exact )
46{
47 union ui128_f128 uA;
48 uint_fast64_t uiA64, uiA0;
49 int_fast32_t exp;
50 struct uint128 uiZ;
51 uint_fast64_t lastBitMask0, roundBitsMask;
52 bool roundNearEven;
53 uint_fast64_t lastBitMask64;
54 union ui128_f128 uZ;
55
56 /*------------------------------------------------------------------------
57 *------------------------------------------------------------------------*/
58 uA.f = a;
59 uiA64 = uA.ui.v64;
60 uiA0 = uA.ui.v0;
61 exp = expF128UI64( uiA64 );
62 /*------------------------------------------------------------------------
63 *------------------------------------------------------------------------*/
64 if ( 0x402F <= exp ) {
65 /*--------------------------------------------------------------------
66 *--------------------------------------------------------------------*/
67 if ( 0x406F <= exp ) {
68 if ( (exp == 0x7FFF) && (fracF128UI64( uiA64 ) | uiA0) ) {
69 uiZ = softfloat_propagateNaNF128UI( uiA64, uiA0, 0, 0 );
70 goto uiZ;
71 }
72 return a;
73 }
74 /*--------------------------------------------------------------------
75 *--------------------------------------------------------------------*/
76 lastBitMask0 = (uint_fast64_t) 2<<(0x406E - exp);
77 roundBitsMask = lastBitMask0 - 1;
78 uiZ.v64 = uiA64;
79 uiZ.v0 = uiA0;
80 roundNearEven = (roundingMode == softfloat_round_near_even);
81 if ( roundNearEven || (roundingMode == softfloat_round_near_maxMag) ) {
82 if ( exp == 0x402F ) {
83 if ( UINT64_C( 0x8000000000000000 ) <= uiZ.v0 ) {
84 ++uiZ.v64;
85 if (
86 roundNearEven
87 && (uiZ.v0 == UINT64_C( 0x8000000000000000 ))
88 ) {
89 uiZ.v64 &= ~1;
90 }
91 }
92 } else {
93 uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, lastBitMask0>>1 );
94 if ( roundNearEven && !(uiZ.v0 & roundBitsMask) ) {
95 uiZ.v0 &= ~lastBitMask0;
96 }
97 }
98 } else if (
99 roundingMode
100 == (signF128UI64( uiZ.v64 ) ? softfloat_round_min
102 ) {
103 uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, roundBitsMask );
104 }
105 uiZ.v0 &= ~roundBitsMask;
106 lastBitMask64 = !lastBitMask0;
107 } else {
108 /*--------------------------------------------------------------------
109 *--------------------------------------------------------------------*/
110 if ( exp < 0x3FFF ) {
111 if ( !((uiA64 & UINT64_C( 0x7FFFFFFFFFFFFFFF )) | uiA0) ) return a;
113 uiZ.v64 = uiA64 & packToF128UI64( 1, 0, 0 );
114 uiZ.v0 = 0;
115 switch ( roundingMode ) {
117 if ( !(fracF128UI64( uiA64 ) | uiA0) ) break;
119 if ( exp == 0x3FFE ) uiZ.v64 |= packToF128UI64( 0, 0x3FFF, 0 );
120 break;
122 if ( uiZ.v64 ) uiZ.v64 = packToF128UI64( 1, 0x3FFF, 0 );
123 break;
125 if ( !uiZ.v64 ) uiZ.v64 = packToF128UI64( 0, 0x3FFF, 0 );
126 break;
127#ifdef SOFTFLOAT_ROUND_ODD
129 uiZ.v64 |= packToF128UI64( 0, 0x3FFF, 0 );
130 break;
131#endif
132 }
133 goto uiZ;
134 }
135 /*--------------------------------------------------------------------
136 *--------------------------------------------------------------------*/
137 uiZ.v64 = uiA64;
138 uiZ.v0 = 0;
139 lastBitMask64 = (uint_fast64_t) 1<<(0x402F - exp);
140 roundBitsMask = lastBitMask64 - 1;
141 if ( roundingMode == softfloat_round_near_maxMag ) {
142 uiZ.v64 += lastBitMask64>>1;
143 } else if ( roundingMode == softfloat_round_near_even ) {
144 uiZ.v64 += lastBitMask64>>1;
145 if ( !((uiZ.v64 & roundBitsMask) | uiA0) ) {
146 uiZ.v64 &= ~lastBitMask64;
147 }
148 } else if (
149 roundingMode
150 == (signF128UI64( uiZ.v64 ) ? softfloat_round_min
152 ) {
153 uiZ.v64 = (uiZ.v64 | (uiA0 != 0)) + roundBitsMask;
154 }
155 uiZ.v64 &= ~roundBitsMask;
156 lastBitMask0 = 0;
157 }
158 if ( (uiZ.v64 != uiA64) || (uiZ.v0 != uiA0) ) {
159#ifdef SOFTFLOAT_ROUND_ODD
160 if ( roundingMode == softfloat_round_odd ) {
161 uiZ.v64 |= lastBitMask64;
162 uiZ.v0 |= lastBitMask0;
163 }
164#endif
166 }
167 uiZ:
168 uZ.ui = uiZ;
169 return uZ.f;
170
171}
172
const GenericPointer< typename T::ValueType > T2 T::AllocatorType & a
Definition pointer.h:1181
struct uint128 softfloat_propagateNaNF128UI(uint_fast64_t uiA64, uint_fast64_t uiA0, uint_fast64_t uiB64, uint_fast64_t uiB0)
float128_t f128_roundToInt(float128_t a, uint_fast8_t roundingMode, bool exact)
@ softfloat_flag_inexact
Definition softfloat.h:85
THREAD_LOCAL uint_fast8_t softfloat_exceptionFlags
@ softfloat_round_odd
Definition softfloat.h:77
@ softfloat_round_max
Definition softfloat.h:75
@ softfloat_round_min
Definition softfloat.h:74
@ softfloat_round_near_even
Definition softfloat.h:72
@ softfloat_round_near_maxMag
Definition softfloat.h:76
struct uint128 softfloat_add128(uint64_t a64, uint64_t a0, uint64_t b64, uint64_t b0)
Definition s_add128.c:44
uint64_t uint_fast64_t
Definition stdint.h:157
#define UINT64_C(val)
Definition stdint.h:284
int32_t int_fast32_t
Definition stdint.h:152
uint8_t uint_fast8_t
Definition stdint.h:154