41#include "specialize.h" 
   60        if ( !(uiA & 
UINT64_C( 0x7FFFFFFFFFFFFFFF )) ) 
return a;
 
   63        switch ( roundingMode ) {
 
   67            if ( exp == 0x3FE ) uiZ |= 
packToF64UI( 0, 0x3FF, 0 );
 
   75#ifdef SOFTFLOAT_ROUND_ODD 
   86        if ( (exp == 0x7FF) && 
fracF64UI( uiA ) ) {
 
   96    roundBitsMask = lastBitMask - 1;
 
   98        uiZ += lastBitMask>>1;
 
  100        uiZ += lastBitMask>>1;
 
  101        if ( !(uiZ & roundBitsMask) ) uiZ &= ~lastBitMask;
 
  106        uiZ += roundBitsMask;
 
  108    uiZ &= ~roundBitsMask;
 
  110#ifdef SOFTFLOAT_ROUND_ODD 
 
const GenericPointer< typename T::ValueType > T2 T::AllocatorType & a
 
uint_fast64_t softfloat_propagateNaNF64UI(uint_fast64_t uiA, uint_fast64_t uiB)
 
float64_t f64_roundToInt(float64_t a, uint_fast8_t roundingMode, bool exact)
 
#define packToF64UI(sign, exp, sig)
 
THREAD_LOCAL uint_fast8_t softfloat_exceptionFlags
 
@ softfloat_round_near_even
 
@ softfloat_round_near_maxMag